DA Yerminators

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DA Yerminators

Postby wartornget » Wed Jan 07, 2009 5:34 pm

With the new SM codex can DA Terminator squads now take 5 additional terminators, or are they still limited to just the 5?
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Postby Dufflious » Wed Jan 07, 2009 11:09 pm

Chapter Approved lists always are over the entries in the normal codex. So ignore the entry for terminators in the codex and look to the entry in the DA area, go by that. :)
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Postby Knight of Fire » Sun Jan 11, 2009 12:21 am

what Duff say's is true..... Just because there's a new SM codex, does not mean the Codex Divergent chapters change (if they followed the Actual codex, they wouldn't be "Codex divergent")


Black Templars still can't take certain long range units like Devastators or Whirldwinds. they can however, take things like Rhino's, Razorbacks, any of the 3 Codex Land raider types, or Drop pods

Your best choice though, is to go to the GW website, and check for any Army corrections/errata
Murphy's Combat Laws # 77- Air strikes always overshoot the target, artillery always falls short. 116. Odd objects attract fire. You are odd.
117. Your mortar barrage will put exactly one round on the intended target. That round will be a dud.
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