DA Yerminators

Moderators: Selezen, cog[nitive]

DA Yerminators

Postby wartornget » Wed Jan 07, 2009 5:34 pm

With the new SM codex can DA Terminator squads now take 5 additional terminators, or are they still limited to just the 5?
wartornget
Best Fan
 
Posts: 2
Joined: Fri Jun 20, 2008 2:46 pm
Location: Louisville KY

Postby Dufflious » Wed Jan 07, 2009 11:09 pm

Chapter Approved lists always are over the entries in the normal codex. So ignore the entry for terminators in the codex and look to the entry in the DA area, go by that. :)
User avatar
Dufflious
Clan Mod
 
Posts: 1004
Joined: Sat Aug 13, 2005 3:44 pm
Location: Bicester

Postby Knight of Fire » Sun Jan 11, 2009 12:21 am

what Duff say's is true..... Just because there's a new SM codex, does not mean the Codex Divergent chapters change (if they followed the Actual codex, they wouldn't be "Codex divergent")

Examples

Black Templars still can't take certain long range units like Devastators or Whirldwinds. they can however, take things like Rhino's, Razorbacks, any of the 3 Codex Land raider types, or Drop pods


Your best choice though, is to go to the GW website, and check for any Army corrections/errata
Murphy's Combat Laws # 77- Air strikes always overshoot the target, artillery always falls short. 116. Odd objects attract fire. You are odd.
117. Your mortar barrage will put exactly one round on the intended target. That round will be a dud.
User avatar
Knight of Fire
Ultra Fan
 
Posts: 83
Joined: Thu Dec 30, 2004 4:24 pm
Location: Maryland


Return to 40K Gaming

Who is online

Users browsing this forum: No registered users and 2 guests

cron