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TSOALR - The Forum » View topic - Easy win with Sapce Marines

Easy win with Sapce Marines

Info for Dawn of War players

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Easy win with Sapce Marines

Postby 666thHeretic » Sat Oct 27, 2007 5:23 pm

Go on Absolute Zero and go about your usual early-game plans. When you have a fairly strong hold on your half of the map (less if you don't need a lot of resources or care if the other guy gets them), build the Grey Knights and both Terminator squads. Attach FC to the GK squad, Chaplain to Assault Terminators, and Librarian to ranged Terminators. Build Assault squads until you can't get anymore. Make sure you have all the upgrades for these units. Then build as many Dreadnoughts as possible, equipping them with whatever weapons you want (I like a 50/50 of lascannons and assault cannons, or just melee Dreads). Build Land Speeders to fill your support cap and scouts (with sniper rifles) to fill your infantry cap. Put the commander-led squads (GKs and Termies) in the Orbital Relay and attack-move your Dreanoguhts into the enemy base. MAKE SURE THEY ALL MOVE AS A GROUP. DO NOT LET THEM SPLIT UP. When the Dreads have reached the enemy base, jump all your assault squads in and deep strike your elites. Meltabomb the hell out of unit-producing buildings and use the Librarians abilities quickly (since you won't need that invincibility later, use it now).

Alternatively, Replace the Dreadnought army with a Land Raider, a Whirlwind, and two Predator tanks. Make sure you leave the Whirlwind in your base since it can target most enemy units/buildings from there anyway.

Once again, DO NOT let your units split up when moving into the enemy base. My friend and I played Space Marines vs Tau and I won for two reasons-1) I had turrets and they damaged or killed several of his attackers, and 2) His army split up and he lost a lot of his vehicles to my missile turrets and all his Fire Warriors were killed by my defenses, whereas my focused attack smashed a hole in his defenses and then dropped an army on his base. Done right this strategy is a real problem for any defender.
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Postby mad944 » Sun Oct 28, 2007 3:32 pm

Meh, I prefer just using quickstart resources (seeing as I usually play LOTW, this is good) and building 3 chapel-barracks and an armoury. From each CB, build 3 units of Marines.

Put them on stand ground, reinforce/add heavy bolters with overwatch.

Obviously while upgrading base and stuff.

Attack move into enemy base.

Do things right, and this will work perfectly as a rush - we're talking, ooh, seven minutes or less if you win with the first wave.

Although this works terribly against Tau, it's worth waiting and using plasma guns instead.
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Postby Dufflious » Sun Oct 28, 2007 6:03 pm

Quick Start = No skill.

Sorry to say.

-D
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Postby mad944 » Sun Oct 28, 2007 7:11 pm

Epic level confrontations = require quickstart, really.

Seriously, 200 squad/vehicle cap isn't too easy to fill.
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Postby 666thHeretic » Tue Nov 06, 2007 3:14 am

Cleanse. Purge. Kill. -Space Marines
Kill! Maim! Burn! -Kharn the Betrayer

So alike, yet so different.
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